Agenda
- Animation
- 2D-animation
- 3D-animation
- Inverse kinematics
- Tutorial for Spriter
2D-animation
- an image for every frame
- Cel animation
3D-animation
- Stop-motion
- Clay animation
- Special effects
Interpolation
- key frames
- tweening
- easing functions
Inverse kinematics
- Relationship between joint angles and pose
- Standard in 3D animation
- Recently also for 2D animation
- Figures have "bones"