Digital Multimedia

Day 4

Agenda

  • Animation
    • 2D-animation
    • 3D-animation
    • Inverse kinematics
  • Tutorial for Spriter

2D-animation

  • an image for every frame
  • Cel animation

3D-animation

  • Stop-motion
  • Clay animation
  • Special effects

Interpolation

  • key frames
  • tweening
  • easing functions

Inverse kinematics

  • Relationship between joint angles and pose
  • Standard in 3D animation
  • Recently also for 2D animation
  • Figures have "bones"

Tutorial for Spriter